Grow together, in Parallel

A space where one friend forgets and other can see the missed task then can check up on it

Project specs

Parallel - A Task and Routine with Friends alongside also plants

Some of my friends were at my place, they saw one of the house plant is dried up ( Because i forgot to water it ).We discussed about how we have to take care plants and also we had issue with our daily routine how we can benefit from checking on each other and our plants.

In that time period i was looking for a problem statement for my UX case study, after having conversation with them then this app got its beginning.

Role

UX designer

Duration

4 months

Tasks

UX design

Competitive analysis

Secondary research

Tools

figma

figJam

Project Type

Concept Case Study

Context

Imagine you have all managing done with reminders but you snoozed and forgot

A space where one friend forgets and other can see the missed task then can check up on it

Problem statement

No other alternative

Many users have task apps and scheduling apps, but they come with a non easy way of sharing with chosen friends, there is no encouragement that can follow on decided upon task

Why this matters

  • Shared goals improve consistency
  • Emotional reinforcement matters
  • Common plant-care mistakes

Subject

Constraints

  • No real user interviews
  • Limited project timeline
  • No user testing

Subject

Assumptions

  • Social accountability improves Task and Routine completion
  • Encouragement works better if some one sharing the same goal
  • Forgetting plant care due to busy routines
  • Preference for simple and lightweight routine tracking and sharing

Research

Competitive Analysis

Forest

Habitica

TickTick

Fabulous

Planta

pictureThis

Observation

  • Focus on individual productivity
  • Can feel stressful with feature heavy
  • Social accountability is less to no
  • Plant growing motivation is highly engaging

Design gaps

  • Introduce collaborative accountability
  • Keep interactions lightweight and simple
  • Meaningful friend follow up systems
  • Quick add plant setup
  • Add plant growth logs and progress visuals
  • Integrate plant care with routines

Research

Review mining

What user want

  • Simplicity and low cognitive load
  • Supportive motivation
  • Social accountability
  • Calm and clean interfaces

Pain points

  • Overcomplicated systems
  • Stressful productivity pressure
  • Rigid scheduling systems
  • Shallow long-term retention
  • Cluttered UI and feature overload

User profile

Aged between (20-35) and shared users

Aged between 20-35

  • Millennials & Gen Z
  • Interested in productivity and wellness
  • Emotionally connected to plants and calming activities
  • Prefer simple and visually engaging experiences
  • Social active

Shared users

  • Simple routine management
  • Accountability without pressure
  • Community connection and support

Goal

Lightweight UX process and Accountability system

In point addressing design gaps and building system to help with managing task and routine and plant care, with system which is lightweight simple and easy to use without gamification

Use flow

The User flow is quite extensive, so highlighted the necessary steps that have taken in this case.

Brainstorming & ideation

Wireframe sketch

Trying to fit all the info in one screen, with functional buttons with limited button clickable space with visual info, was learning that took place with iterations that followed

After few ideations

Started designing screens

Final iteration

Wireframe sketch

Making space important elements and removing non-essential

Iterations

Screen designs

After starting screen designing it was to reunderstanding about

  • Clickable space and spacing
  • Proximity content
  • Visual spacing and hierarchy
  • screen flow

too chaotic

Needs rearranging

Colour and visual spacing

Need core aesthetic change because

  • Colour visual fatigue
  • Spacing proximity

Card refinement

Need cards elements clickable space and key visuals

Final iteration

Wireframe sketch

Making space for important elements and removing non-essential

Iterations

Screen designs

After starting screen designing it was learning about information visual

  • Clickable space and spacing
  • Proximity content
  • Visual spacing and hierarchy
  • screen flow

Arrangement

These are the initial screens, To see the visual language

After this went back to wire frame sketching to proceed with remaining screens

Card info

Took considerable amount of rethinking about visual information presentation

Colour and visual spacing and Card refinement

Need change because

  • Colour visual fatigue
  • Spacing proximity is major issue
  • Need cards elements clickable space and key visuals

Iterations

Final design

Key design decisions

indication of pending task with red colour for alertness

clear indication of done task with colour check mark

easily accessible and in glance note and list

home screen

easily accessible simple home navigation with active colour indication

in-view time for upcoming task for better alertness

current day with down chevron for for more specific day brows

task card

task title with time indication for better proximity,

in association of task with time

task title with time indication for better proximity,

in association of task with time

checkbox is paired with task description for second time verification before clicking it as done

clear indication of task shared people and message for task call to action

for better categorisation of task place

easy quick change option

expand for quick options

habit card

completed habit shows with main app colour / missed one with red for more attention

other elements of a card follow same design reasoning as other cards

message

notification

indication with message icon with sender info

indication with bell icon with ( parallel ) shared user who missed a task

follows same design as task/routine/plant card which used missed to complete with added message indication for better enforcement visual identity

easily accessible add option

time line as simple input info,

note is given here because it provides for better add info option incase of uncertainty

who it as been shared ( referred it as parallel in this app)

time line indication for better clarity

last updated info

plant health tracking screen

easily accessible area with proximity separational option

custom option selection taken up for better click area for the note

add note / list

better type indication of section label next to what is the day period involved-in

task current status

day label for current event of total routine with who as completed indication

parallel ( shared task and routine )

month specific progress log

percentage value for easy progress measurement

board

( progress log )

type indication

total in center and completed once with app main colour and

missed with red colour for alertness

Visuals

Styleguide

Typography

Typeface

-

Switzer

Switzer

14x

Switzer

16x

Switzer

18x

Colours

789E1C

EC1010

FFCB66

FFCB66

FFAA04

333333

575757

727272

777777

DADADA

F9F9F9

Icons

No usability testing done

Usability testing !

If conducted, will test on

  • Check how users can quickly understand the home screen
  • Check how user interact with add grocery option, stress on 45+ age bracket
  • How easily users can donate
  • Accessibility usability test

Reflection on case study

Learnings

This project thought me

  • How assumptions lead design decisions
  • Need for features simplicity

What would improve

  • Conduct real user interviews
  • Refine accessibility for at glance
  • Micro-interactions